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GTA IV Native Functions Reference

In LuaModLoader, you can call any native GTA IV function directly by its name in Lua. This reference lists the most common and useful native functions, categorized by feature with copy-paste Lua examples.


πŸ’‘ How Calling Natives Works in Lua

In LuaModLoader, you don't need complicated C++ code. You simply call the native by its uppercase name:

-- Example: Get your character and set health to 200
local playerPed = GET_PLAYER_CHAR(GET_PLAYER_ID())
SET_CHAR_HEALTH(playerPed, 200)

πŸ‘€ Player & Character Functions (CHAR / PED)

Player Identity & Health

Function Parameters Description
GET_PLAYER_ID() none Returns the local player's ID integer.
GET_PLAYER_CHAR(playerId) playerId Returns the Ped handle of the player character.
SET_CHAR_HEALTH(ped, health) ped, health (int) Sets health (default: 100 to 200).
GET_CHAR_HEALTH(ped, pHealth) ped Returns current health.
ADD_ARMOUR_TO_CHAR(ped, armour) ped, armour (int) Adds body armour points (max: 100).
SET_CHAR_INVINCIBLE(ped, enable) ped, bool Enables or disables god mode.
SET_CHAR_NEVER_TARGETTED(ped, enable) ped, bool Stops enemies from targeting this ped.

Position & Movement

Function Parameters Description
SET_CHAR_COORDINATES(ped, x, y, z) ped, x, y, z Teleports character to 3D coordinates.
SET_CHAR_HEADING(ped, angle) ped, angle (float) Sets character facing direction (0-360Β°).
SET_CHAR_VELOCITY(ped, vx, vy, vz) ped, vx, vy, vz Applies physical velocity vector.
GET_CHAR_COORDINATES(ped) ped Gets character position (use with call_native_out).

Police & Wanted Level

Function Parameters Description
ALTER_WANTED_LEVEL(playerId, stars) playerId, stars (0-6) Sets police wanted level.
APPLY_WANTED_LEVEL_CHANGE_NOW(playerId) playerId Instantly updates police behavior.
CLEAR_CHAR_LAST_DAMAGE_ENTITY(ped) ped Resets damage state with police.
-- Example: Full Heal & Clear Wanted Level
local ped = GET_PLAYER_CHAR(GET_PLAYER_ID())
SET_CHAR_HEALTH(ped, 200)
ADD_ARMOUR_TO_CHAR(ped, 100)
ALTER_WANTED_LEVEL(GET_PLAYER_ID(), 0)
APPLY_WANTED_LEVEL_CHANGE_NOW(GET_PLAYER_ID())

πŸš— Vehicle Functions (CAR / VEHICLE)

Spawning & Repairing

Function Parameters Description
CREATE_CAR(modelHash, x, y, z, createdByScript) hash, x, y, z, bool Spawns a vehicle and returns its handle.
DELETE_CAR(veh) veh Deletes a vehicle from the game world.
FIX_CAR(veh) veh Fully repairs visual and mechanical vehicle damage.
SET_CAR_ENGINE_ON(veh, engineOn, silent) veh, bool, bool Starts or shuts down the vehicle engine.
WARP_CHAR_INTO_CAR(ped, veh) ped, veh Teleports character into driver's seat.

Speed & Handling

Function Parameters Description
GET_CAR_SPEED(veh) veh Returns vehicle speed in meters per second (m/s). Multiply by 3.6 for km/h.
SET_CAR_FORWARD_SPEED(veh, speed) veh, speed (float) Sets forward speed vector in m/s.
IS_CHAR_IN_ANY_CAR(ped) ped Returns true if character is in a vehicle.
GET_CAR_CHAR_IS_USING(ped) ped Returns handle of vehicle character is currently in.
-- Example: Repair and Boost Current Vehicle
local ped = GET_PLAYER_CHAR(GET_PLAYER_ID())
if IS_CHAR_IN_ANY_CAR(ped) then
    local veh = GET_CAR_CHAR_IS_USING(ped)
    FIX_CAR(veh)
    SET_CAR_FORWARD_SPEED(veh, 50.0) -- Boost to ~180 km/h
end

πŸ”« Weapons & Inventory Functions (WEAPON)

Function Parameters Description
GIVE_WEAPON_TO_CHAR(ped, weaponId, ammo, show) ped, weaponId, ammo, bool Gives weapon and ammunition.
REMOVE_ALL_CHAR_WEAPONS(ped) ped Strips all weapons from character.
SET_CHAR_ACCURACY(ped, accuracy) ped, accuracy (0-100) Sets shooting accuracy percentage.
SET_CHAR_AMMO(ped, weaponId, ammo) ped, weaponId, ammo Sets ammo count for specific weapon.
-- Example: Give Desert Eagle (ID 9) and M4 (ID 15) with ammo
local ped = GET_PLAYER_CHAR(GET_PLAYER_ID())
GIVE_WEAPON_TO_CHAR(ped, 9, 100, false)
GIVE_WEAPON_TO_CHAR(ped, 15, 300, true)

🧠 AI & Tasks (TASK)

Function Parameters Description
TASK_WANDER_STANDARD(ped) ped Makes pedestrian wander randomly on foot.
TASK_COMBAT(ped, targetPed) ped, targetPed Makes ped attack target character.
TASK_CAR_DRIVE_WANDER(ped, veh, speed, drivingStyle) ped, veh, speed, style Makes ped drive around randomly.
TASK_HANDS_UP(ped, duration) ped, duration (ms) Makes ped raise hands in surrender.
CLEAR_CHAR_TASKS(ped) ped Cancels all current AI actions.

🌍 World & Environment Functions

Function Parameters Description
SET_TIME_OF_DAY(hours, minutes) hours (0-23), minutes (0-59) Sets game world time.
FORCE_WEATHER_NOW(weatherId) weatherId (0-7) Changes weather immediately.
ADD_EXPLOSION(x, y, z, type, radius, sound, visual, camShake) x, y, z, type, radius, bool, bool, float Triggers an explosion in the world.
DRAW_LIGHT_WITH_RANGE(x, y, z, r, g, b, range, intensity) x, y, z, r, g, b, range, intensity Renders dynamic point light at coordinates.

πŸ“ Blips & Map Markers (BLIP)

Function Parameters Description
ADD_BLIP_FOR_COORD(x, y, z) x, y, z Creates a map marker at position.
ADD_BLIP_FOR_CHAR(ped) ped Attaches a map icon to character.
ADD_BLIP_FOR_CAR(veh) veh Attaches a map icon to vehicle.
CHANGE_BLIP_COLOUR(blip, colorId) blip, colorId (0-4) Changes marker color (0=White, 1=Red, 2=Green, 3=Blue, 4=Yellow).
REMOVE_BLIP(blip) blip Removes map marker.